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SCGCharacter generator

Graphics on air, layer by layer.

SCG renders graphics with its own SONE render engine, or drives Viz Engine through the same engine abstraction. Logos, clocks, lower thirds, full screens and the ticker each live on their own layer; templates come from SDesigner, and the newsroom rundown fills them straight from iNEWS.

SCG · CG desk workspace
PGM
SCG workspace: template gallery, CG program preview with a locator on air, the approved design project and the take list

What SCG does

Made for the people who run the channel.

  • 01

    SONE render engine

    Skia-based and 1080p50, as fill & key to your keyer or vision mixer, or burned straight into the SPO output.

  • 02

    Every script, shaped right

    Right-to-left text with proper shaping for Arabic and Kurdish Sorani, next to Latin, on any layer.

  • 03

    Layered elements

    Logo, clock, lower third, full screen and ticker each stay on their own layer, so a lower third never knocks the ticker off air.

  • 04

    Templates with fields and versions

    Each template names its fields for operators to fill in, and every change is a new version you can go back to.

  • 05

    Newsroom rundown

    An iNEWS show queue becomes a CG rundown: production cues mapped to templates, fields pre-filled from the story.

  • 06

    A take list operators trust

    CUE, TAKE, CONTINUE and OUT, with clear ready, cued and on-air states.

  • 07

    Designed in SDesigner

    Designs published from SDesigner arrive as templates with named fields or as ready projects.

  • 08

    Secondary events in SPO

    SPO rundown events use the same templates as the CG desk, timed from the start or end of a clip.

  • 09

    Viz Engine, too

    Viz Engine stays supported through the same engine abstraction, with main and backup engines in step.

RoadmapMOS for newsroom systems; iNEWS rundowns already work today over NSML

Newsroom rundown

From the iNEWS rundown to air, with nothing retyped.

Pick the show’s iNEWS queue and SCG builds a CG rundown from it. Rules map the production cues in each story (lower third, full screen, locator) to your templates and fill their fields from the story; when the newsroom edits the rundown, the list refreshes live.

  • iNEWS queue → CG rundown, over NSML
  • Rules map production cues to templates
  • Fields pre-filled from the story
  • CUE, TAKE and OUT straight from the rundown
  • Live refresh as the newsroom edits
SCG · Newsroom rundown (illustration)

With SPO

Graphics that follow the rundown.

A lower third that belongs to a clip is part of the clip. Add it as a secondary event in the SPO rundown, with the same template the CG desk uses, and it airs ten seconds in, for ten seconds, every time.

  • Secondary CG events on any rundown item
  • The same templates as the CG desk
  • Burn-in with a watchdog, or external fill & key
  • As-run for every action
SPO · Playout workspace
PVW
SPO playout workspace: rundown with on-air elapsed and remaining time, cue, queue remaining, take list and the PGM and PVW monitors

At a glance

SCG specifications

Part of the SONE platform: one Windows service, one web UI, one signed licence.

Render engine
SONE render engine (Skia), 1080p50
Also drives
Vizrt Viz Engine, main + backup
Output
Fill & key, or burn-in into SPO
Text
LTR and RTL, Arabic and Kurdish Sorani shaping
Layers
Logo, clock, lower third, full screen, ticker
Templates
Named fields, versions
Newsroom
Avid iNEWS rundown (NSML)
Actions
CUE, TAKE, CONTINUE, OUT
Licensing
Per engine

See SCG on your own engines.

Book a walkthrough with people who have run master control. We will show SONE with your scenes, your playout format and your newsroom feeds.